游戏化系统支持以家庭为基础的儿童肥胖行为干预

Ruofei Hu, G. Fico, J. Cancela, M. Arredondo
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引用次数: 13

摘要

儿童肥胖正在成为健康和经济方面最严重的公共卫生问题之一。本文介绍了一种支持儿童肥胖管理的技术解决方案“OB CITY”。系统主要采用行为治疗,为家长和孩子提供两种类型的用户终端,通过建立一个儿童社交网络游戏,让家长用科学的方式养育孩子,让孩子在游戏中养成良好的生活习惯和学习相关知识,获得一个正常的BMI值。该系统正处于定义阶段,将由用户交互专家进行验证,从而产生第一个模型,供最终用户进行测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification system to support family-based behavioral interventions for childhood obesity
Childhood obesity is becoming one of the most serious public health problems both in health and economic terms. This paper introduces a technological solution, “OB CITY” that supports the management of childhood obesity. The system mainly uses the behavior treatment, providing two types of user terminal for the parents and the children, through an establishment of a children's social network game, letting parents grow children with a scientific way, and letting children have good living habits and learn the relevant knowledge in the game, and get a normal value of BMI. The system is in a definition phase, and will be validated with user interaction experts, leading to a first mockup to be tested with end-users.
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