游戏化的演变,它的含义,以及它对社会的统计影响

Deepak Kumar Sharma, Jitendra Sharma
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引用次数: 0

摘要

无论何时我们玩游戏,无论是室外还是室内,它都能让我们做出决定,增强我们的大脑活动,增加我们的视觉感知,并给我们获胜的动力。将游戏元素应用到我们的日常文化中这种现象早在几十年前就存在了,当时游戏化这个词还不存在,但却发展成了我们今天所认识的概念。本文的目的是强调游戏化的演变,它是如何产生的,并开始滚动它的车轮,以激励人们,使他们参与到生产力,改变思维方式对学习技术。在现代趋势中,游戏化意味着什么?本文描述了教育领域的游戏化如何帮助学习者获得动力。在市场营销领域,它是如何帮助提高顾客忠诚度的?在医疗保健领域,游戏化有助于改变日常行为以保持健康。将通过游戏化趋势的统计分析,并得出其对社会的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EVOLUTION OF GAMIFICATION, ITS IMPLICATIONS, AND ITS STATISTICAL IMPACT ON THE SOCIETY
Whenever we play games, whether they are outdoor or indoor, it gives us the ability to make decisions, strengthens our brain activities, increases our visual perceptions, and gives us motivation to win. The phenomenon of applying game elements to our daily routine culture exists from many decades ago, when the word gamification never existed, but grew into the concept we recognize today. The aim of this paper is to highlight the evolution of gamification, how it came into being and started rolling its wheels to motivate people and engage them towards productivity, changing the mind-set towards learning techniques. In modern trends, what are the implications of gamification? The paper describes how gamification in the education field helps learners get motivated. In the marketing field, how does it aid in customer loyalty? In healthcare, gamification helps with daily routine behavioral changes to get fit. Will go through the statistical analysis of gamification trends and conclude to its impact on society.
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