{"title":"吸引听众:在音乐研究中,游戏是基于奖励的众包的替代选择","authors":"H. Honing","doi":"10.31234/osf.io/n4mhw","DOIUrl":null,"url":null,"abstract":"This brief statement revisits some earlier observations on what makes web-based experiments, and especially citizen science using engaging games, an attractive alternative to laboratory-based setups. It suggests web-based experimenting to be a full-grown alternative to traditional laboratory-based experiments, especially in the field music cognition, where sampling bias is a common problem and large amounts of empirical data are needed to characterize individual variability.","PeriodicalId":263823,"journal":{"name":"Zeitschrift für Psychologie","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Lured Into Listening: Engaging Games as an Alternative to Reward-Based Crowdsourcing in Music Research\",\"authors\":\"H. Honing\",\"doi\":\"10.31234/osf.io/n4mhw\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This brief statement revisits some earlier observations on what makes web-based experiments, and especially citizen science using engaging games, an attractive alternative to laboratory-based setups. It suggests web-based experimenting to be a full-grown alternative to traditional laboratory-based experiments, especially in the field music cognition, where sampling bias is a common problem and large amounts of empirical data are needed to characterize individual variability.\",\"PeriodicalId\":263823,\"journal\":{\"name\":\"Zeitschrift für Psychologie\",\"volume\":\"115 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Zeitschrift für Psychologie\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31234/osf.io/n4mhw\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Zeitschrift für Psychologie","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31234/osf.io/n4mhw","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Lured Into Listening: Engaging Games as an Alternative to Reward-Based Crowdsourcing in Music Research
This brief statement revisits some earlier observations on what makes web-based experiments, and especially citizen science using engaging games, an attractive alternative to laboratory-based setups. It suggests web-based experimenting to be a full-grown alternative to traditional laboratory-based experiments, especially in the field music cognition, where sampling bias is a common problem and large amounts of empirical data are needed to characterize individual variability.