通过使用VIII-3班的vii -3班学生“雅加达254”的教育娱乐方法,改善了数学材料构建平边的结果

D. Oktaviani, Slamet Soro, Benny Hendriana
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引用次数: 0

摘要

本课堂行动研究旨在通过寓教于乐的学习方法,提高学生在平面建材上的数学学习成果。这项研究是在SMP Negeri 254雅加达进行的。研究对象为雅加达市SMP Negeri 254学校VIII-3班学生,共36名学生,其中男学生20名,女学生16名。本研究采用Kurt Lewin模型的课堂行动研究(PTK)方法,通过计划、实施、观察和反思四个阶段,共三个周期。根据已有的研究结果可以得出,学生行动前学习成果的平均值为59.33,KKM成就的百分比为22.22%。第一周期学生数学学习成绩的平均值为70.22,KKM完成率为69.44%。第二阶段学生学习成果的平均能力为75.81,KKM完成率为75%。第三周期学生学习成果的平均能力为81.61,KKM完成率为89.89%。因此,基于寓教于乐的学习方法可以改善雅加达市中学八年级至三年级学生的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN RUANG SISI DATAR DENGAN MENGGUNAKAN PENDEKATAN EDUTAINMENT SISWA KELAS VIII-3 SMP NEGERI 254 JAKARTA
This classroom action research aims to improve students' mathematics learning outcomes on the building materials of flat sides through learning based on the Edutainment approach. This research was conducted in SMP Negeri 254 Jakarta . The subjects of the study were students of class VIII-3 SMP Negeri 254 Jakarta, which consisted of 36 students, consisting of 20 male students and 16 female students. The method used in this study is Classroom Action Research (PTK) with Kurt Lewin model through four stages of planning, implementation, observation and reflection consisting of three cycles. Based on the results of research that has been done can be concluded that the average value of student learning outcomes before action is 59.33 with the percentage of KKM achievement of 22.22%. The average of students' mathematics learning outcomes in cycle I was 70.22 with the percentage of KKM achievement of 69.44%. The average ability of student learning outcomes in cycle II amounted to 75.81 with a percentage of KKM achievement of 75%. The average ability of student learning outcomes in the third cycle of 81.61 with the percentage of achievement of KKM of 89.89%. Thus it can be concluded that learning based on Edutainment approach can improve student learning outcomes of grade VIII-3 SMP Negeri 254 Jakarta.
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