3DTV多视点编码与视点合成

F. Bruls, S. Zinger, L. Do
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引用次数: 7

摘要

本文从多视点视频编码和自由视点渲染两方面分析了当前3DTV技术的发展现状。多视图编码(MVC)可以通过几种方式执行,这些方式会影响系统的性能和复杂性。我们强调编码和自由视点渲染技术之间的联系。鉴于最新研究表明,基于视图合成的访谈预测可以达到更好的多视图编码效果,本文提出了基于访谈预测的视图合成算法,并与MPEG标准化软件进行了比较。第一个质量测量,表明我们的视图合成和MPEG算法之间的差异,提供和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-view coding and view synthesis for 3DTV
In this paper we analyze the current developments in 3DTV technologies concerning multi-view video coding and free-viewpoint rendering. Multi-View Coding (MVC) can be performed in several ways that influence the performance and the complexity of the system. We underline the connection between coding and free-viewpoint rendering techniques. Since the latest research shows that a better multi-view coding can be reached by using interview prediction based on view synthesis, we present our view synthesis algorithm and compare it with the MPEG standardization software. The first quality measurements, indicating the difference between our view synthesis and the MPEG algorithm, are provided and discussed.
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