高度精细几何的一种新的轮廓方法

A. Bauer
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引用次数: 2

摘要

光线追踪轮廓本质上受到高度详细几何形状的挑战,就像有机形状中常见的那样。现有的轮廓方法无法以一种艺术上令人愉悦的方式反映这种复杂性(图1a),而且动画容易出现闪烁。在简要解释轮廓生成及其固有挑战之后,本演讲提出了一种在高度详细的几何形状上渲染美学和无闪烁轮廓的新方法(图1b)。新方法采用亚像素级子采样来实现高水平的细节质量,并支持透明度,反射和折射轮廓。该实现使用mental ray(统一采样模式),但也可以在其他光线跟踪渲染器中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new contour method for highly detailed geometry
Ray-traced contours are inherently challenged by highly detailed geometry, as commonly found in organic shapes. Existing contour methods cannot reflect such complexity in an artistically pleasing way (Figure 1 A), and animations are prone to flicker. After a brief explanation of contour generation and its inherent challenges, this talk presents a novel approach to rendering aesthetic and flicker-free contours on highly detailed geometry (Figure 1 B). The new method employs sub-pixel-level sub-sampling to achieve a high level of detail quality, and supports contours in transparency, reflection and refraction. The implementation uses mental ray (Unified Sampling mode) but could be realized in other ray tracing renderers as well.
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