缓解晕动症的几何简化的一般框架

R. Lou, F. Mérienne, D. Bechmann
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引用次数: 0

摘要

虚拟现实技术发展迅速,在世界许多地方得到了广泛的应用。然而,对于许多VR用户来说,晕屏仍然是一个重要的问题,阻碍他们自由地使用VR技术。在大多数VR体验中,沉浸式显示系统可以激发眼睛感知到的比前庭系统所提供的更多的自我运动。根据感觉冲突理论,视觉和前庭感觉的不匹配导致疾病。本文提出了一个在虚拟场景中应用几何简化的一般框架,目的是降低视觉诱导的自运动,这种自运动可以通过对渲染图像进行光流分析来量化。将中心部分为原始场景,外围部分为简化场景的合成图像呈现给VR用户。分析后的合成图像的光流比原始图像的光流要小得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
General Framework of Geometric Simplification for Mitigating Cybersickness
Virtual reality have advanced rapidly and are spreading in much of the world for huge numbers of application domains. However the cybersickness appears for many VR users and it is still a significant issue preventing them to feel free to use VR technology. In most of VR experience, the immersive display system can provoking much more self-motion perceived by eyes than the one given by vestibular systems. Through the sensory conflict theory, the mismatch in visual and vestibular sense causes sickness. In this paper a general framework for applying geometric simplification on the virtual scene is proposed with the aim of lowering the visually induced self motion that can be quantified by optic flow analyzed on the rendered images. The synthetized image that includes original scene at central part and simplified scene at peripheral part, are rendered to VR users. The analyzed optic flow on the synthetized images is much less than the one given by the original images.
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