动态过程管理,以避免程序开发与制作动画帧的工作之间的冲突

Katsumi Tadamura
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引用次数: 2

摘要

由多个图形工作站(GWSs)组成的分布式处理系统正在许多计算机图形实验室中得到应用。本文提出了一种提高CG实验室操作效率的方法,避免了无人机交互的动画帧制作作业与需要人机交互的程序开发之间的冲突。也就是说,对于UNIX工作站上正在执行的作业,会检测到前者这样的长时间作业和后者这样的短时间作业。根据检测结果,在短时间内自动控制动画帧制作进程的状态为“睡眠”或“运行”。标准UNIX系统上的进程控制函数是通过使用进程的优先级静态控制的。系统的限制如下:一旦进程开始执行,就没有办法从外部控制该进程。所提出的方法消除了这一限制,即动态控制生成动画帧的过程状态。通过使用提出的方法,可以在短时间内在GWS上制作动画,而不会降低其他工作的效率,就像在CG实验室中开发程序一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic process management for avoiding the confliction between the development of a program and a job for producing animation frames
Distributed processing systems which consist of multiple graphics workstations (GWSs) are being used in many computer graphics laboratories (CG labs). This paper proposes a method for improving the operation efficiency at a CG lab by avoiding the conflict between a job for producing animation frames with no human interaction and the development of a program which needs some interaction by a human. That is, concerning the jobs being executed on a UNIX workstation, long-time jobs like the former and short-time jobs like the latter are detected. Based on the result of the detection, the status of the process for producing animation frames is controlled to be either "sleeping" or "running", automatically in a short time. The process control functions on a standard UNIX system are statically controlled by using the priority of a process. The system is restricted as follows: once a process starts executing, there is no way to control the process from outside of it. The proposed method removes this restriction, i.e. the status of the process for producing animation frames is controlled dynamically. By using the proposed method, an animation can be produced on a GWS in a short period without lowering the efficiency of the other jobs, like the development of a program in a CG lab.
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