web浏览器中压缩3D图形的渐进式流

G. Lavoué, L. Chevalier, F. Dupont
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引用次数: 4

摘要

用于在浏览器中渲染3D图形的WebGL API的引入促进了3D Web应用程序的发展。然而,无延迟地交付3D Web内容仍然是一个具有挑战性的问题,尚未解决。在此背景下,我们介绍了一种在Web上实现压缩3D图形的快速渐进式流和可视化的解决方案。我们的方法基于两个主要特征:(1)专门的渐进式压缩算法,特别适合基于web的环境。它产生一个紧凑的二进制压缩格式,允许非常快速的传输以及逐级解码的细节。(2)基于优化的并行JavaScript/WebGL实现的无插件的Web浏览器流、解码和可视化解决方案。我们的系统通过在几毫秒内提供3D模型的良好近似值来实现即时交互式可视化,即使对于大数据和低带宽通道也是如此。与3D web内容分发的并发解决方案的实验和比较表明,它在延迟、适应性和用户体验质量方面取得了优异的成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Progressive streaming of compressed 3D graphics in a web browser
The introduction of the WebGL API for rendering 3D graphics within the browser has boosted the development of 3D Web applications. However, delivering 3D Web content without latency remains a challenging issue, not yet solved. In this context, we introduce a solution for fast progressive streaming and visualization of compressed 3D graphics on the Web. Our approach is based on two main features: (1) a dedicated progressive compression algorithm especially suited to Web-based environments. It produces a compact binary compressed format which allows very fast transmission as well as progressive decoding with levels of details. (2) a plugin-free solution for streaming, decoding and visualization by the Web browser, which relies on an optimized parallel JavaScript/WebGL implementation. Our system allows instantaneous interactive visualization by providing a good approximation of the 3D models in a few milliseconds even for huge data and low-bandwidth channels. Experiments and comparison with concurrent solutions for 3D web content delivery demonstrate its excellent results in terms of latency, adaptability and quality of user experience.
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