一个有趣的游戏体验,识别超宇宙类型作为一个创新的学习模式

Sulistianingsih As, Mojibur Rohman, Purnomo, Eddy Sutadji
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引用次数: 0

摘要

Metaverse旨在通过不同技术的融合将想象变为现实,应该被视为不受空间和时间限制的终身学习手段。本研究的目的是确定虚拟世界的类型,以提供愉快的用户体验。本研究采用的研究方法是描述定性的。在本研究中,使用的数据收集方法是文献研究法。文献研究是通过搜索各种书面资源来进行的,包括书籍、档案、杂志、文章和期刊,以及可以帮助作者探索虚拟虚拟世界中支持在线学习的游戏类型的文件。本研究结果可供教育工作者利用,以创造创新的学习环境,为所有学生提供平等的学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGALAMAN GAME YANG MENYENANGKAN UNTUK MENGIDENTIFIKASI TIPE DUNIA METAVERSE SEBAGAI MODEL PEMBELAJARAN YANG INOVATIF
Metaverse aims to turn imagination into reality through the convergence of different technologies and should be seen as a means of lifelong learning that is not limited in space and time. The aim of this research is to identify the type of world in the metaverse to provide a pleasant user experience. The research method used in this research is descriptive qualitative. In this study, the data collection method used is the study of documentation and literature. Literature study is carried out by searching for various written sources, both in the form of books, archives, magazines, articles, and journals, as well as documents that can assist writers in exploring the types of games in the virtual metaverse world that support online learning. The results of this study can be used by educators to create an innovative learning environment, so that it can provide equal learning opportunities for all students.
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