虚拟实验室在虚拟现实中的机遇与挑战

Ahmed Jamah Alnagrat Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus
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引用次数: 5

摘要

近年来,扩展现实(XR)技术,即增强现实(AR)、虚拟现实(VR)和混合现实(MR)在教育中的应用引起了人们的广泛关注。自20世纪中叶以来,虚拟现实(VR)已经成为我们生活的一部分。如今,技术已经让每个人都能接触到虚拟现实。在过去的十年里,虚拟现实设备已经适合个人使用,并开始被大量的人使用。虚拟现实现在可以用于教育目的,包括教育虚拟实验室。这些研究是为了揭示虚拟现实与传统媒体工具相比的优势,以及一个成功的教学设计过程在技术在教育中的成功中起着重要作用的结论。根据上述内容,本文回顾了虚拟现实技术的历史发展,然后介绍了扩展现实技术在教育领域的应用,包括虚拟实验室。本文将从广泛的研究中论证和展示VR可以成为工程中有价值的工具的证据,例如虚拟实验室。我们进行的检讨结果显示,虚拟现实对工程教育的教学和认知有积极的影响,从而提高学生对学科的理解、成绩和表现,以及对教育的整体满意度。此外,虚拟现实作为物理实验室的替代品,可以减少大学的责任、基础设施和成本。研究还发现,VR在教育中的应用目前缺乏工程教育中学习理论与目标的整合。在这项研究中,我们的目的是为想要在虚拟现实领域工作的研究人员提供建议和指南,并为虚拟实验室提供建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Opportunities and challenges in virtual reality for virtual laboratories
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality(MR) in education, has attracted much attention in recent years. Since the middle of the 20th century, virtual reality (VR) has been a part of our lives. Today, technology has made virtual reality accessible to everyone. In the last ten years, virtual reality equipment has become suitable for individual use and has started to be used by large numbers of people. Virtual reality can now be used for educational purposes, including education virtual laboratories. The studies were carried out to reveal the advantages of virtual reality compared to traditional media tools, as well as the conclusion that a successful instructional design process plays a major role in the success of technology in education. In line with what has been mentioned, we review in this paper the historical development of virtual reality technologies, followed by the use of Extended reality technology in the field of education, including virtual laboratories. This paper is to argue and present evidence from extensive research that VR can be a valuable tool in engineering, such as virtual laboratories. As a result of the review we conducted, we were able to conclude that VR has a positive pedagogical and cognitive impact on engineering education, thus increasing students' understanding of the subjects, their grades and performance, and overall satisfaction with their education. Furthermore, VR, as a replacement for physical laboratories, can reduce university liability, infrastructure, and costs. It was also discovered that VR applications for education currently lack the integration of learning theories and objectives in engineering education. In this research, we aim to provide recommendations and guidelines for researchers who want to work in the field of virtual reality and to offer suggestions for virtual laboratories.
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