{"title":"基于游戏化与升级的高职网络安全应用型人才培养模式研究","authors":"Liu Shihua, Ye Zhanxiang, Hao Zhang, Gang Wu","doi":"10.11648/j.ijecs.20200504.13","DOIUrl":null,"url":null,"abstract":"In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.","PeriodicalId":256704,"journal":{"name":"The Journal of Education, Culture, and Society","volume":"46 15","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up\",\"authors\":\"Liu Shihua, Ye Zhanxiang, Hao Zhang, Gang Wu\",\"doi\":\"10.11648/j.ijecs.20200504.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.\",\"PeriodicalId\":256704,\"journal\":{\"name\":\"The Journal of Education, Culture, and Society\",\"volume\":\"46 15\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Journal of Education, Culture, and Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11648/j.ijecs.20200504.13\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal of Education, Culture, and Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11648/j.ijecs.20200504.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
近年来,随着信息化、智能化的推进,网络信息安全的重要性日益凸显,网络安全人才的短缺问题日益严重。高职院校主要培养实用型网络安全人才,但网络安全需要扎实的IT知识基础,知识面广,部分课程学习枯燥,学生没有学习的动力。为此,温州职业技术学院信息安全与管理教研室联合相关安全厂商,探索了一种基于游戏化和升级的高职网络安全实用型人才培养模式。将传统课程中的基础知识学习任务、公司安全服务项目、CTF (Capture the Flag)网络安全竞赛内容转化为相应的等级提升任务,学生完成任务后可获得相应的经验点。当学生获得足够的经验值并达到一定的要求时,他们将升级并获得技能徽章。在获得所需技能徽章后,学生可以以课程学分和成绩进行交换或获得相应的企业认证。在实际教学实践中,在明确目标的激励下,学生对游戏化、分层学习模式反应积极,学习效果较好。
Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up
In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.