探索技术作为一种创新的形式,为有特殊教育需要的儿童组织休闲活动

A. Kobobel
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引用次数: 0

摘要

本文致力于反思科学研究的实践,首先是乌克兰科学家和外国研究人员在创新教学探索技术领域的创造性成果,同时为有特殊教育需要的儿童组织休闲活动。揭示作者经历的主要方面对师范大学的高等教育实践教师和学生具有重要意义,这使他们能够将这种经历传播到广泛的教育社区。建议关注“探索技术”一词的本质,它是为有特殊教育需要的儿童组织休闲活动的一种创新形式,有助于发展他们的记忆力、注意力、观察力、创造力、分析能力和沟通技巧;并使用笔者测试过的现实任务和网络任务的主要模型。在为有特殊教育需要的儿童组织休闲活动时,建议使用包含智力、体育和创造性任务的现实任务。据作者介绍,现实探索为有特殊教育需求的儿童提供智力、环境、旅游、当地历史、创意、体育、职业指导、研究、搜索、探险、主题、跨学科、动画、幻想项目等休闲活动。在戒严条件下,远程技术的普及有助于web查询模型的实现;网页游戏是一种互动的教育模拟器,促进有特殊教育需要的儿童的发展,形成他们的专业能力,游戏,教育,项目,研究,实验和休闲活动的愿望,利用互联网资源。定义了创建和执行web任务的顺序操作算法。制定了为不同年龄类别的儿童实施网络探索的程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
QUEST TECHNOLOGY AS AN INNOVATIVE FORM OF ORGANIZING LEISURE ACTIVITIES FOR CHILDREN WITH SPECIAL EDUCATIONAL NEEDS
The article is devoted to the reflection on the practice of scientific research regarding the implementation, first of all, of the creative achievements of Ukrainian scientists and foreign researchers in the field of innovative pedagogical quest technology while organizing leisure activities for children with special educational needs. Disclosure of major aspects of the author’s experience is significant for practicing teachers and students of higher education at pedagogical universities, which allows them to spread such experience to a broad educational community. It is recommended to pay attention to the essence of the term «quest technology» as an innovative form of organizing leisure activities for children with special educational needs, which contributes to the development of their memory, attention, observation, ingenuity, analytical abilities, and communication skills; and also – to use the main models of reality quests and web quests tested by the author. When organizing leisure activities for children with special educational needs, it is advisable to use reality quests containing intellectual, sports, and creative tasks. According to the author, reality quests provide leisure activities for children with special educational needs with intellectual, environmental, tourist, local history, creative, sports, career guidance, research, search, expedition, thematic, interdisciplinary, animation, fantasy projects, etc. In the conditions of martial law, the spread of the use of remote technologies contributes to the implementation of the web quest model; web quests is an interactive educational simulator that promotes the development of children with special educational needs, the formation of their professional competences, the desire for game, educational, project, research, experimental and leisure activities using Internet resources. The algorithm of sequential actions for creating and executing web quests is defined. The procedure for implementing web quests for children of different age categories has been formulated.
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