结合近似几何与视相关纹理映射-一种3D视频电话会议的混合方法

C. Kurashima, Ruigang Yang, A. Lastra
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引用次数: 10

摘要

我们提出了一种使用计算机视觉和图形学方法的混合系统,该系统有效地将快速自动3D模型提取与视图相关纹理映射相结合,用于实时人对人3D视频电话会议。在我们的方法中,创建密集的视差图的问题被绕过了。我们只计算一个稀疏的几何模型,该模型使用基于图像的渲染方法从多个相机中纹理化。使用一张普通显卡和三台个人电脑组成一个集群,我们实现了每秒3到4帧的性能。我们展示了用我们的系统提供3D远程沉浸式环境的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing
We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.
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