网络游戏对大学生的危险影响

Yudhistiro Pandu Widhoyoko, Arif Sutikno
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引用次数: 0

摘要

这项研究的目的是向公众描述玩网络游戏的潜在危险。玩游戏是很有趣的,但也会像吸毒一样上瘾。本研究采用的方法是描述性方法。这项描述性研究旨在通过观察数据收集技术、问卷调查和文献研究,对自然和事实以及所研究现象之间的关系进行准确、事实和系统的描述性描述。此次调查的对象是在首尔Unisri大学信息技术研修班(FKIP)参加《绝地求生》(PUBG)在线游戏的50多名学生。本研究的结论是,玩这款网络游戏影响学生价值指标的人数为82%。与此同时,有17%的学生的分数指标没有受到这款网络游戏的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE DANGEROUS EFFECT OF ONLINE GAMES FOR STUDENTS OF UNIVERSITY
This study aims to describe in general to the public about the potential dangers contained in playing online games. Playing games is very fun but with the same level of addiction as drugs. The method used in this research is descriptive method. This descriptive study aims to create an accurate, factual, and systematic descriptive description of the nature and facts and the relationship between the phenomena studied using observational data collection techniques, questionnaires, and document studies. The number of respondents are fifty students as active PUBG online game players at the Information Technology Study Program, FKIP, Unisri. The conclusion of this study is that the number of students whose value index is affected by playing this online game is 82%. Meanwhile, students whose score index was not affected by playing this online game were 17%.
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