Muhammad Rahmattullah, Nahdi Nahdi, Baseran Nor, Syaripudin Bahar
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引用次数: 1
摘要
本研究的目的是开发基于macromedia flash的高中经济学课堂互动学习媒体。“国际收支”主题的互动式学习媒体,采用基于问题的学习模式。本研究旨在了解学习媒体在发展过程中所经历的过程及其有效性和可行性。所使用的方法是通过博格和加尔的程序进行研究和开发。本研究在SMA Negeri 12 Banjarmasin进行。使用的工具是验证表和问卷。使用的数据收集方法是访谈和验证。结果显示,学习媒体整体得分为427分(非常有效)。最初的现场试验得到媒体专家的验证分数为4.1(有效),从业者的验证分数为4.31(非常有效)。小规模学生对学习媒体反应的实地试验,效度得分为4.45(非常有效)。实地执行测验的学生反应得分为4.23分(非常有效)。这说明基于macromedia flash的交互式学习媒体在高中经济学“国际收支”课程中实施是有效可行的。
The Development of Interactive Learning Media Based on Macromedia Flash for Economics Lessons in High School
The aim of this research is to develop interactive learning media with macromedia flash-based for economics lessons in high school. Subject focusing on interactive learning media with problem-based learning models on "Balance of Payments" subject. This research wants to find out the process passed in the development of learning media, the validity and feasibility of it. The method used is Research and Development by using procedures from Borg and Gall. This study implemented at SMA Negeri 12 Banjarmasin. The instruments used are validation sheets and questionnaires. The data collection methods used are interviews and validations. The results showed that overall, the learning media got a score of 4,27 (very valid). The initial field trial gets a media expert validation score of 4,1 (valid) and practitioners score of 4,31 (very valid). Field trials with small-scale student responses to learning media with validity score of 4.45 (very valid). The field execution test resulted in a larger-scale student response score with validity score of 4.23 (very valid). It means that interactive learning media with macromedia flash-based is valid and feasible to implemented for economics lessons in high school on "Balance of Payments" subject.