基于实时体感的真实感触觉交流研究

S. Yamaguchi, Takahide Tanaka, H. Viet, Y. Takama, Y. Tsujino, Hiromi T. Tanaka
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引用次数: 0

摘要

描述了一种基于体的现实通信系统——触觉通信。该系统允许参与者使用虚拟环境中软物体的触觉感知(触觉)与网络上远程位置的其他人实时互动。我们构建了这个系统,以便在远程位置实时提供触觉。首先,自适应体模型表示远程pc机中的虚拟软物体。然后,根据各PC机通过网络传输的接触点位置和受力参数,快速准确地计算出软物体的反射力。最终,触觉和视觉信息由触觉设备(PHANToM)和pc中的卷图形软件渲染。我们通过在立meikan大学Biwako Kusatsu校区和滋贺医科大学之间的WAN上两个远程位置进行高力反馈率的针插入模拟实验来研究我们系统的效率。实验结果表明,由于网络流量造成的延迟可以忽略不计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Real-time Volume-based Haptic Communication with Realistic Sensation
A volume-based realistic communication system called Haptic Communication is described. The system allows participants to interact in real time with others at remote locations on the network using haptic perception (sense of touch) of soft objects in virtual environments. We constructed the system so that it provides a sense of touch at remote locations in real time. First, an adaptive volume model represents virtual soft objects in PCs at remote locations. Next, the reflection force of the soft object is calculated rapidly and accurately from the parameters of positions and forces at contacting points transmitted via network at each PC. Eventually, the haptic and visual information are rendered by a haptic device (PHANToM) and a volume graphic software in the PCs. We investigated the efficiency of our system via experiments on a simulation of needle insertion with high force feedback rates at two remote locations on a WAN between Ritsumeikan University, Biwako Kusatsu Campus and Shiga Medical University. The experiment results show that the delay due to network traffic is negligible.
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