基于三维纹理压缩技术的通用个人计算机体绘制系统的开发

A. Doi, H. Takahashi, T. Mawatari, S. Mega
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引用次数: 6

摘要

在本文中,我们介绍了一种高速体绘制系统的开发,该系统结合了3D纹理压缩和并行编程技术,用于绘制由医疗或工业CT获得的多幅高分辨率3D图像。3D纹理压缩算法(DXT5)提供了极高的效率,因为它将内存消耗减少到原来的1/4,而不会对图像质量或显示速度产生负面影响。通过使用这种方法,可以使用具有通用图形功能的个人计算机实时显示医疗或工业CT获得的高分辨率3D图像或多组3D图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers
In this paper, we present the development of a high-speed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to use personal computers with general-purpose graphics capabilities to display high-resolution 3D images or groups of multiple 3D images obtained with medical or industrial CT in real time.
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