游戏引擎对光线追踪技术在复杂城市环境中的适用性

A. Navarro, D. Guevara
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引用次数: 21

摘要

本文提出了一种利用游戏引擎和图形处理单元(GPU)在城市环境中进行光线追踪的新方法。该方法的第一个优点是栅格数字高程模型(DEM)的三维建模简单。第二个优点是能够精确地获得城市环境中高、低基站的射线参数和收发器之间的多路径交互。第三个优势是通过使用GPU容量减少了计算时间。本文给出了仿真结果,并与实测结果进行了比较,得到了较好的拟合结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit.
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