L. Machado, Jozelina Mendes, B. Slodkowski, L. Justin, Anderson Saldanha, D. Sampaio, Laura Krimberg, T. Grande, J. Doll, P. Behar
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Learning object seguridade virtual: Developing critical thinking to safe use of the Internet
This work aims to present the planning, development (methodology) and implementation (technologies used) of the learnning object (LO) SegurIdade Virtual, as well as highlighting the learning experiences with the object. The material was built in game format and seeks to develop, in a playful way, the critical thinking of the elderly public for the safe use of the internet. The object was builded based on the ConstruMED methodology (TORREZZAN, 2014), based on planned problem situations based on observations made in digital inclusion courses offered by the Digital Inclusion Unity (UNIDI) of the Federal University of Rio Grande do Sul (UFRGS), located in Brazil. After completing, the LO was evaluated and validated by senior students of that course. From the analysis of the data pointed out by the older participants, it was verified that the LO anwers basic usability requirements for an educational game, adapted to the target audience in question, and satisfactorily addresses the pre-established content. Therefore, it is increasingly necessary to construct and make available inclusive and playful learning objects that instill the criticality of the older audience.