基于游戏的数字学习中的奖励心理学:综述

Carmen Soo, J. Lee
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引用次数: 0

摘要

近几十年来,人们观察到新技术的发展和接受速度明显加快。这种快速的技术转型几乎影响了所有的经济、环境、文化和教育。快速的技术发展导致了数字游戏学习(Digital Game-Based Learning, DGBL)的频繁使用,用户可以同时学习和玩游戏。DGBL的实施是为了补充正式的课堂课程。尽管广泛使用了DGBL和其他执行方法,但尚未有研究综合使用“奖励制度”及其相关组成部分。本研究回顾了2000年至2021年间发表的50多篇关于DGBL中奖励形式及其对学习者影响的科学出版物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Psychology of Rewards in Digital Game-Based Learning: A Comprehensive Review
A significantly accelerated speed in the growth and acceptance of new technology has been observed in recent decades. This rapid technological transition has affected almost every economy, environment, culture, and education. The rapid technological evolution has led to the frequent use of Digital Game-Based Learning (DGBL), where users learn and play simultaneously. DGBL has been implemented to supplement formal classroom lessons. Despite the extensive use of DGBL and other implementation methodologies, no study has yet synthesised the use of the "reward system" and its associated components. This study reviewed over fifty scientific publications on the forms of rewards in DGBL and their effects on learners, published between 2000 and 2021.
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