{"title":"数字孪生学习和培训的游戏化和虚拟现实:架构和挑战","authors":"Antonio Bucchiarone","doi":"10.1016/j.vrih.2022.08.001","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and learning systems. Teachers, project leaders, and tool vendors encounter challenges while teaching and training their students, co-workers, and users.</p></div><div><h3>Methods</h3><p>In this study, we propose a new method for training users in using digital twins by proposing a gamified and virtual environment. We present an overall architecture and discuss its practical realization.</p></div><div><h3>Results</h3><p>We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"4 6","pages":"Pages 471-486"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2096579622000675/pdf?md5=1f5d10204032946a0174a86ac8d874c9&pid=1-s2.0-S2096579622000675-main.pdf","citationCount":"7","resultStr":"{\"title\":\"Gamification and virtual reality for digital twin learning and training: architecture and challenges\",\"authors\":\"Antonio Bucchiarone\",\"doi\":\"10.1016/j.vrih.2022.08.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><p>Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and learning systems. Teachers, project leaders, and tool vendors encounter challenges while teaching and training their students, co-workers, and users.</p></div><div><h3>Methods</h3><p>In this study, we propose a new method for training users in using digital twins by proposing a gamified and virtual environment. We present an overall architecture and discuss its practical realization.</p></div><div><h3>Results</h3><p>We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.</p></div>\",\"PeriodicalId\":33538,\"journal\":{\"name\":\"Virtual Reality Intelligent Hardware\",\"volume\":\"4 6\",\"pages\":\"Pages 471-486\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2096579622000675/pdf?md5=1f5d10204032946a0174a86ac8d874c9&pid=1-s2.0-S2096579622000675-main.pdf\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality Intelligent Hardware\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2096579622000675\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2096579622000675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Gamification and virtual reality for digital twin learning and training: architecture and challenges
Background
Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and learning systems. Teachers, project leaders, and tool vendors encounter challenges while teaching and training their students, co-workers, and users.
Methods
In this study, we propose a new method for training users in using digital twins by proposing a gamified and virtual environment. We present an overall architecture and discuss its practical realization.
Results
We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.