道德自我许可与直接接触效应

M. Sass, Joachim Weimann
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引用次数: 4

摘要

重复实验的时间间隔为一周,以检验两个相关的假设。第一个是道德自我许可效应,它描述了人们在之前的亲社会或无私行为的基础上允许自己表现得更自私的倾向。第二种是直接接触效应,它描述了感官直接感知到的体验与以更假设或抽象的方式感知到的体验之间的差异。作为两种效应都可以检测到的博弈,我们使用标准信任博弈和相互赠送博弈。偏好是由策略方法引起的,两种游戏都是在波之间有或没有反馈信息的情况下进行的。在这两款游戏中,我们都可以观察到道德自我许可效应和直接接触效应。最后,我们使用一个团结游戏来检验这些效应是否也会决定不同社会规范情境下的行为。我们发现情况并非如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Moral Self-Licensing and the Direct Touch Effect
Repeated experiments with a time span of one week between repetitions are used in order to test two related hypotheses. The first is the moral self-licensing effect, which describes peo-ple’s tendency to allow themselves to act more selfishly on the back of previous prosocial or selfless behavior. The second is the direct touch effect, which describes the difference be-tween experiences perceived directly by the senses and those perceived in a more hypothetical or abstract way. As games in which both effects can be detected we use the standard trust game and the mutual gift-giving game. Preferences were elicited by the strategy method and both games were played with and without feedback information between the waves. In both games, the moral self-licensing effect as well as the direct touch effect could be observed. Fi-nally, we use a solidarity game to check whether these effects also determine behavior in situ-ations with a different social norm. We find that this is not the case.
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