可扩展多媒体流模型的分布式协调

Satoshi Itaya, Naohiro Hayashibara, T. Enokido, M. Takizawa
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引用次数: 3

摘要

讨论了如何在点对点(P2P)覆盖网络中利用多个对等点来实现多媒体流媒体服务。在这里,多媒体内容需要以实时的方式可靠地交付给流程。多媒体内容以下载等多种方式分发给对等体。持有内容的对等体可以向其他对等体提供该内容。在我们的分布式多源流模型中,一组对等体并行地、冗余地向请求的对等体传输多媒体内容的数据包,以实现不需要集中控制器的可靠性和可扩展性。即使某些对等体出现故障,导致报文丢失和延迟,请求对等体也能以要求的速率接收到内容的所有数据。另外,多个对等体开始向一个叶子对等体发送报文,并在没有集中控制器的情况下改变要发送的报文和传输速率,以支持更短的响应时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed Coordination for Scalable Multimedia Streaming Model
We discuss how to realize the multimedia streaming service by using multiple peers in a peer-to-peer (P2P) overlay network. Here, multimedia contents are required to be reliably delivered to processes in a real-time manner. Multimedia contents are distributed to peers in various ways like downloading. A peer which holds a content can provide other peers with the content. In our distributed multi-source streaming model, a collection of peers in parallel and redundantly transmit packets of a multimedia content to a requesting peer to realize the reliability and scalability without centralized controller. Even if some peer is faulty and packets are lost and delayed, a requesting peer receives every data of a content at the required rate. Furthermore, multiple peers start transmitting packets to a leaf peer and change packets to be transmitted and transmission rate without centralized controller to support shorter response time.
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