{"title":"支持教育和培训的创新技术:LabTEVE的研究","authors":"L. Machado, R. Moraes","doi":"10.22478/ufpb.2595-0622.2020v4n2.54653","DOIUrl":null,"url":null,"abstract":"Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.","PeriodicalId":130431,"journal":{"name":"Comunicações em Informática","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Innovative Technologies to Support Education and Training: Researches by LabTEVE\",\"authors\":\"L. Machado, R. Moraes\",\"doi\":\"10.22478/ufpb.2595-0622.2020v4n2.54653\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.\",\"PeriodicalId\":130431,\"journal\":{\"name\":\"Comunicações em Informática\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Comunicações em Informática\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22478/ufpb.2595-0622.2020v4n2.54653\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comunicações em Informática","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22478/ufpb.2595-0622.2020v4n2.54653","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Innovative Technologies to Support Education and Training: Researches by LabTEVE
Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.