Arnav Nigam, K. Bhagat, M. Chandrakar, Pramod Goswami
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Design and Development of an Augmented Reality Tracing Application for Kindergarten Students
Children at the age of 3 to 5 years, start to learn language writing by tracing over alphabets. They start by joining the dots marked on books to create an alphabet. However, this learning process is not very effective in engaging children for active and creative learning. In this paper, we present an Augmented Reality Tracing (ART) application that creates an interactive learning environment for kids. Although the basic idea of tracing remains the same, ART allows children to recognize the mistracing or deviation and encourages them to trace better in the next trial. Therefore, the application would enhance children's language writing experience and motivate them for self-learning.