使用描述性文本文档生成代理脚本

J. Balint, Y. Gingold, J. Allbeck
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引用次数: 0

摘要

在设计游戏时,美术人员会付出很大的努力去创造视觉上引人注目的场景。像WordsEye [Coyne and spproat 2001]这样的工作可以通过将自然语言文本解析为静态场景来帮助艺术家。与这种努力相辅相成的是模拟作者对该环境的填充。向具有合理行为的环境中添加代理是一个耗时的过程,因为大多数代理都需要单独的脚本来控制它们的行为。这通常会降低可变性,因为脚本会被重用。为了帮助为虚拟演员创建命令和场景,我们提出了一种方法,可以为代理创建脚本,使其在虚拟环境中合理地行动。这项工作受到[Ma 2006]的启发,它从一个句子中向虚拟代理提供一个动作。然而,我们的方法在较长时间内适用于多个代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agent script generation using descriptive text documents
When designing games, artists exert large efforts to create visually compelling scenes. Work such as WordsEye [Coyne and Sproat 2001] can assist artists by parsing natural language texts into static scenes. Complementary to this endeavour is the population of that environment by simulation authors. Adding agents to an environment with plausible behaviors is a time consuming process, as most require individual scripts to control their behavior. This generally degrades variability, as scripts are re-used. In order to assist in creating commands and scenes for virtual actors, we propose a method that can create scripts for agents to plausibly act within a virtual environment. This work is inspired by [Ma 2006], which provides an action to a virtual agent from a single sentence. However, our method works for several agents over longer periods of time.
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