初始工程课程中物联网环境中块编程工具的可用性评估

P. Sobreira, J. Abijaude, Hellan Viana, L. Santiago, K. E. Guemhioui, Omar Abdul Wahab, F. Greve
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引用次数: 7

摘要

Scratch已经被证明是通过(基于块的)编程的概念来教授计算思维的主要工具之一。在本研究中,考虑了两个基于/受Scratch启发的平台,通过Cognitive Walkthrough方法分析其可用性特征,供工科学生在大学课程开始时使用,以培养他们的逻辑思维能力和复杂概念的抽象能力:Snap4Arduino(用于开发物联网解决方案),和;App Inventor(用于开发Android应用程序)。结果显示了对这些工具的积极评价,产生了新的工程专业学生在他们的教学过程中使用它们的动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Usability evaluation of block programming tools in IoT contexts for initial engineering courses
Scratch has been shown as one of the main tools for teaching Computational Thinking through the concept of(block-based) programming. In the present research, two platforms based on/inspired by Scratch were considered for the analysis of their usability characteristics through the Cognitive Walkthrough method, for later use by engineering students at the beginning of their university courses for the development of their competences of logical thinking and abstraction of complex concepts: Snap4Arduino (used in the development of solutions for Internet of Things), and; App Inventor (used in the development of Android applications). The results show a positive evaluation of these tools, generating motivation for their use by new engineering students in their teaching-learning processes.
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