V班PPKN学习成绩的媒体发展不足

Zulfa Ika Putri, Otib Satibi Hidayat, Dudung Amir Soleh
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引用次数: 0

摘要

本研究与开发产生了以PPKn内容的LUKER游戏(Ludo Keragaman)为形式的学习媒体,具有社会文化多样性的材料,适合小学五年级学生。本研究采用的研究与开发方法为ADDIE模型。本研究涉及1名媒体专家、1名材料专家、1名语言学家、3名图谷Utara 17小学五年级学生进行一对一试验,12名图谷Utara 17小学五年级学生进行小组试验。在这款ludo游戏的开发过程中使用的数据收集技术包括访谈、观察和问卷调查。本次ludo游戏媒体试验的结果,媒体专家的评分为85%,材料专家的评分为92.5%,语言学家的评分为87.5%。一对一用户试验的结果平均得分为100%,而小组试验的结果平均得分为100%。这表明LUKER游戏媒体获得了非常好的成绩,因此它被宣布值得作为PPKn主题8 (Lingkungan Sahabat Kita)小学五年级的学习媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA PERMAINAN LUKER PADA MUATAN PEMBELAJARAN PPKN KELAS V SEKOLAH DASAR
This research and development produce to develop learning media in the form of the LUKER game (Ludo Keragaman) in PPKn content with socio-cultural diversity material for fifth grade elementary school students. The method used in this research is research and development (R&D) is ADDIE model. This study involved one media expert, one material expert, one linguist, three students on fifth grade at SDN Tugu Utara 17 for one to one trial, and twelve students on fifth grade at SDN Tugu Utara 17 for small group trial. Data collection techniques used in the development of this ludo game are interviews, observations, and questionnaires. The results of this ludo game media trial obtained a score of 85% from media experts, 92.5% from material experts, and 87.5% from linguists. The results of the one-to-one user trial got an average score of 100%, while the small group trial got an average score of 100%. This shows that the LUKER game media obtained a very good score, so that it was declared worthy of being used as a learning media for PPKn theme 8 (Lingkungan Sahabat Kita) for fifth grade elementary school.
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