Zulfa Ika Putri, Otib Satibi Hidayat, Dudung Amir Soleh
{"title":"V班PPKN学习成绩的媒体发展不足","authors":"Zulfa Ika Putri, Otib Satibi Hidayat, Dudung Amir Soleh","doi":"10.37478/jpm.v3i2.1696","DOIUrl":null,"url":null,"abstract":"This research and development produce to develop learning media in the form of the LUKER game (Ludo Keragaman) in PPKn content with socio-cultural diversity material for fifth grade elementary school students. The method used in this research is research and development (R&D) is ADDIE model. This study involved one media expert, one material expert, one linguist, three students on fifth grade at SDN Tugu Utara 17 for one to one trial, and twelve students on fifth grade at SDN Tugu Utara 17 for small group trial. Data collection techniques used in the development of this ludo game are interviews, observations, and questionnaires. The results of this ludo game media trial obtained a score of 85% from media experts, 92.5% from material experts, and 87.5% from linguists. The results of the one-to-one user trial got an average score of 100%, while the small group trial got an average score of 100%. This shows that the LUKER game media obtained a very good score, so that it was declared worthy of being used as a learning media for PPKn theme 8 (Lingkungan Sahabat Kita) for fifth grade elementary school.","PeriodicalId":376883,"journal":{"name":"Prima Magistra: Jurnal Ilmiah Kependidikan","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN MEDIA PERMAINAN LUKER PADA MUATAN PEMBELAJARAN PPKN KELAS V SEKOLAH DASAR\",\"authors\":\"Zulfa Ika Putri, Otib Satibi Hidayat, Dudung Amir Soleh\",\"doi\":\"10.37478/jpm.v3i2.1696\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research and development produce to develop learning media in the form of the LUKER game (Ludo Keragaman) in PPKn content with socio-cultural diversity material for fifth grade elementary school students. The method used in this research is research and development (R&D) is ADDIE model. This study involved one media expert, one material expert, one linguist, three students on fifth grade at SDN Tugu Utara 17 for one to one trial, and twelve students on fifth grade at SDN Tugu Utara 17 for small group trial. Data collection techniques used in the development of this ludo game are interviews, observations, and questionnaires. The results of this ludo game media trial obtained a score of 85% from media experts, 92.5% from material experts, and 87.5% from linguists. The results of the one-to-one user trial got an average score of 100%, while the small group trial got an average score of 100%. This shows that the LUKER game media obtained a very good score, so that it was declared worthy of being used as a learning media for PPKn theme 8 (Lingkungan Sahabat Kita) for fifth grade elementary school.\",\"PeriodicalId\":376883,\"journal\":{\"name\":\"Prima Magistra: Jurnal Ilmiah Kependidikan\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Prima Magistra: Jurnal Ilmiah Kependidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37478/jpm.v3i2.1696\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Prima Magistra: Jurnal Ilmiah Kependidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37478/jpm.v3i2.1696","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PENGEMBANGAN MEDIA PERMAINAN LUKER PADA MUATAN PEMBELAJARAN PPKN KELAS V SEKOLAH DASAR
This research and development produce to develop learning media in the form of the LUKER game (Ludo Keragaman) in PPKn content with socio-cultural diversity material for fifth grade elementary school students. The method used in this research is research and development (R&D) is ADDIE model. This study involved one media expert, one material expert, one linguist, three students on fifth grade at SDN Tugu Utara 17 for one to one trial, and twelve students on fifth grade at SDN Tugu Utara 17 for small group trial. Data collection techniques used in the development of this ludo game are interviews, observations, and questionnaires. The results of this ludo game media trial obtained a score of 85% from media experts, 92.5% from material experts, and 87.5% from linguists. The results of the one-to-one user trial got an average score of 100%, while the small group trial got an average score of 100%. This shows that the LUKER game media obtained a very good score, so that it was declared worthy of being used as a learning media for PPKn theme 8 (Lingkungan Sahabat Kita) for fifth grade elementary school.