{"title":"人类和狗:探讨不平等交流模式的游戏设计","authors":"Kuan-Ting Chou, Hsincheng Hou, Michael Shen, Te-Yuan Chen, Cynthia Liu, Pei-Jung Wu","doi":"10.1145/2851581.2890373","DOIUrl":null,"url":null,"abstract":"Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Human and Dog: Explore the Game Design of Unequal Communicative Patterns\",\"authors\":\"Kuan-Ting Chou, Hsincheng Hou, Michael Shen, Te-Yuan Chen, Cynthia Liu, Pei-Jung Wu\",\"doi\":\"10.1145/2851581.2890373\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.\",\"PeriodicalId\":285547,\"journal\":{\"name\":\"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2851581.2890373\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2851581.2890373","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human and Dog: Explore the Game Design of Unequal Communicative Patterns
Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.