职业白领课程中的严肃游戏——一种方法论目的还是一种提升能力的学习方法?

B. Paape, Christoph Maus, Iwona Kiereta, Lars Entgens, Alina Hüben, Laura Plohmann, P. Schöner, Hanja Zillingen
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引用次数: 0

摘要

毫无疑问,游戏适合用于教学,在这种情况下,“严肃游戏”扮演着特殊的角色。本研究的目的是确定严肃游戏在职业白领教育领域是否有效,由此提出以下研究问题:与传统的小组学习相比,严肃游戏在多大程度上能带来更好的学习效果?为了回答这个问题,我们组成了四个小组,其中两个小组以“股票市场”为主题进行了严肃的游戏,另外两个小组则以同样的主题进行了小组作业。在这些不同的结构中,各自的方法应用于两个不同的DQR(德国资格框架)水平。随后,采用统一学习测试对学习结果进行测量。通过双因素方差分析,测量了方法的影响以及DQR水平。虽然作为一种方法论,严肃游戏的有效性并没有普遍高于“小组工作”方法论,但分析确实显示,在DQR水平下,严肃游戏的学习有效性有显著的积极变化,因此我们可以假设,在较低的DQR水平下,严肃游戏比小组工作的有效性更高。根据这一发现,我们可以说严肃游戏的使用是一种“有意义的补充”。然而,这并不意味着这种方法通常比小组合作更好:需要对班级进行精确的分析,以确定方法能力是否得到了充分的训练,以便有效地利用严肃游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games in Vocational White-Collar Lessons – A Methodological End in Itself or a Competency-Promoting Learning Method?
It is indisputable that games are suitable for lessons, and in this context “serious games” have a special role. The goal of the current study is to establish whether serious games are efficient in the area of vocational white collar education, whereby the following research question is asked: To what degree do serious games lead to superior learning results in comparison to traditional group work? In order to answer this question, four groups were formed, two of which took part in a serious game on the topic of “stock market” and two took part in a group work approach to the same topic. Within these different formations, the respective approach was applied at two different DQR (German Qualifications Framework) levels. Subsequently, the learning results were measured by using a uniform learning test. By means of a twofactor variance analysis, both the impact of the method as well as the DQR level were measured. Although no generally increased effectiveness of serious games as a methodology could be found over the methodology of “group work”, the analysis does show a significantly positive change in the learning effectiveness of serious games among the DQR levels, so that we can assume that serious games show increased effectiveness over group work at lower DQR levels. In line with this finding, we can speak of a “meaningful supplement” with regard to the use of serious games. However, this does not signify that this method is generally better than that of group work: a precise analysis of classes is needed in order to ascertain whether method competence has been trained sufficiently in order to make effective use of serious games.
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