虚拟现实教育环境下的教学可用性与学习者-用户体验评估:EdTech的演绎技术-教学模型

Nayiv Assaf, L. Morán-Mirabal
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引用次数: 0

摘要

教育技术缺乏一个基础的、正式的、科学的、认识论的理论。因此,它缺乏原生结构/变量和一个科学部署其工作的认识论研究对象。本研究确定了教学可用性(UsI)和学习者-用户体验(LUX)两个理论化构式的存在(本体论),并界定了它们的表征(认识论)。对这两个构造进行了建模和检测。在此基础上,从分析和实证两方面对技术教学模型进行了理论建构和发展。该模型将UsI和LUX整合为两对结构,与两个EdTech认识论研究对象,教学界面和教学交互联系在两种评估模式下,测试模式(用户-学习者观点)和检查模式(专家/设计师观点)。本研究开发并验证了两种测试模式的工具:教学可用性量表(SUsI)和学习者-用户体验问卷(QLUX)。在covid - 19大流行的学术封锁期间,这两种仪器都在非沉浸式虚拟现实教育环境中进行了测试。结果表明,SUsI和QLUX对UsI和LUX的测量一致,从而为技术教学性提供了有效的评价,为构建科学的教育技术理论奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Instructional Usability and Learner-User eXperience Assessment in a Virtual Reality Educational Milieu: A Deductive Tech-Instructionality Model from EdTech
Educational Technology (EdTech) lacks a foundational, formal, scientific, epistemic theory. Therefore, it lacks native constructs/variables and an epistemological object of study for scientifically deploying its work. This study determines the existence (ontology) of the theorized constructs Instructional Usability (UsI) and Learner-User eXperience (LUX) and defines their characterization (epistemology). Both constructs were modeled and instrumented. Furthermore, a Tech-Instructionality Model (TIM) was theorized and developed in this paper, both analytically and empirically. The model integrates UsI and LUX as two pairs of constructs linked with two EdTech epistemological objects of study, the instructional interface and the instructional interaction in two assessment modalities, testing mode (user-learner view) and inspection mode (expert/designer view). Two instruments were developed and validated in this study for testing mode, the Instructional Usability Scale (SUsI) and the Learner-User eXperience Questionnaire (QLUX). Both instruments were tested in a non-immersive virtual reality educational milieu during the academic lockdown of the Covid19 pandemic. The results show that both SUsI and QLUX consistently measured UsI and LUX, thus, providing a valid assessment for tech-instructionality and a foundation for constructing a scientific theory of EdTech.
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