{"title":"利用遗传算法建模虚拟城市","authors":"N. Kato, T. Okuno, Hitoshi Kanoh","doi":"10.1109/SMCIA.1999.782722","DOIUrl":null,"url":null,"abstract":"A novel method is described for automatically modeling virtual cities. A city is considered to be composed of several city blocks, and each block has feature values, such as average building height. The feature values are determined using a genetic algorithm. A chromosome represents the building layout of a virtual city and a fitness function is used to measure the similarity between neighboring blocks. Experimental results showed that this method produces realistic virtual cities.","PeriodicalId":222278,"journal":{"name":"SMCia/99 Proceedings of the 1999 IEEE Midnight - Sun Workshop on Soft Computing Methods in Industrial Applications (Cat. No.99EX269)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Modeling virtual cities using genetic algorithms\",\"authors\":\"N. Kato, T. Okuno, Hitoshi Kanoh\",\"doi\":\"10.1109/SMCIA.1999.782722\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A novel method is described for automatically modeling virtual cities. A city is considered to be composed of several city blocks, and each block has feature values, such as average building height. The feature values are determined using a genetic algorithm. A chromosome represents the building layout of a virtual city and a fitness function is used to measure the similarity between neighboring blocks. Experimental results showed that this method produces realistic virtual cities.\",\"PeriodicalId\":222278,\"journal\":{\"name\":\"SMCia/99 Proceedings of the 1999 IEEE Midnight - Sun Workshop on Soft Computing Methods in Industrial Applications (Cat. No.99EX269)\",\"volume\":\"102 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SMCia/99 Proceedings of the 1999 IEEE Midnight - Sun Workshop on Soft Computing Methods in Industrial Applications (Cat. No.99EX269)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SMCIA.1999.782722\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SMCia/99 Proceedings of the 1999 IEEE Midnight - Sun Workshop on Soft Computing Methods in Industrial Applications (Cat. No.99EX269)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMCIA.1999.782722","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A novel method is described for automatically modeling virtual cities. A city is considered to be composed of several city blocks, and each block has feature values, such as average building height. The feature values are determined using a genetic algorithm. A chromosome represents the building layout of a virtual city and a fitness function is used to measure the similarity between neighboring blocks. Experimental results showed that this method produces realistic virtual cities.