使用片上系统环境的ESL设计和多核验证

Weiwei Chen, Xu Han, R. Dömer
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引用次数: 7

摘要

电子系统级设计(ESL)通过提高系统规范和建模中的抽象级别来解决嵌入式系统日益增加的复杂性。为了实现自顶向下的自动化综合流程,需要有效的ESL设计框架来转换和完善高层设计模型,直到达到令人满意的多处理器片上系统(MPSoC)实现。在本文中,我们概述了片上系统环境(SCE),这是一种用于异构MPSoC设计的基于规范的ESL框架。我们的SCE框架已经被证明是有效的,因为它的设计者控制自上而下的基于改进的设计方法。在回顾了SCE设计流程之后,本文重点介绍了我们最近对SCE仿真引擎的扩展,以支持多核并行仿真,以快速验证大型MPSoC设计。我们通过对H.264视频解码器应用的案例研究来演示并行仿真的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ESL design and multi-core validation using the System-on-Chip Environment
Design at the Electronic System-Level (ESL) tackles the increasing complexity of embedded systems by raising the level of abstraction in system specification and modeling. Aiming at an automated top-down synthesis flow, effective ESL design frameworks are needed in transforming and refining the highlevel design models until a satisfactory multi-processor system-on-chip (MPSoC) implementation is reached. In this paper, we provide an overview of the System-on-Chip Environment (SCE), a SpecC-based ESL framework for heterogeneous MPSoC design. Our SCE framework has been shown effective for its designer-controlled top-down refinement-based design methodology. After reviewing the SCE design flow, this paper highlights our recent extension of the SCE simulation engine to support multi-core parallel simulation for fast validation of large MPSoC designs. We demonstrate the benefits of the parallel simulation using a case study on a H.264 video decoder application.
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