{"title":"在虚拟世界中玩游戏:探索和游戏的各个方面","authors":"A. Gazzard","doi":"10.1109/ICAT.2007.27","DOIUrl":null,"url":null,"abstract":"My research is concerned with 'explorable virtual worlds', usually those that are 'artworks', dealing with aesthetic and affective domains. Whilst developing theoretical enquiries I have come across a number of issues of terminology and word use. Particularly problematic are terms such as 'game', 'games', and 'play'. This paper is a broad survey of some of those issues and key theorists in the field.","PeriodicalId":110856,"journal":{"name":"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Playing in a Virtual World: Exploration and Aspects of Play\",\"authors\":\"A. Gazzard\",\"doi\":\"10.1109/ICAT.2007.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"My research is concerned with 'explorable virtual worlds', usually those that are 'artworks', dealing with aesthetic and affective domains. Whilst developing theoretical enquiries I have come across a number of issues of terminology and word use. Particularly problematic are terms such as 'game', 'games', and 'play'. This paper is a broad survey of some of those issues and key theorists in the field.\",\"PeriodicalId\":110856,\"journal\":{\"name\":\"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAT.2007.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAT.2007.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Playing in a Virtual World: Exploration and Aspects of Play
My research is concerned with 'explorable virtual worlds', usually those that are 'artworks', dealing with aesthetic and affective domains. Whilst developing theoretical enquiries I have come across a number of issues of terminology and word use. Particularly problematic are terms such as 'game', 'games', and 'play'. This paper is a broad survey of some of those issues and key theorists in the field.