{"title":"基于模板的运行长度编码卷的呈现","authors":"Cheol-Hi Lee, Yun-Mo Koo, Y. Shin","doi":"10.1109/PCCGA.1997.626190","DOIUrl":null,"url":null,"abstract":"Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.","PeriodicalId":128371,"journal":{"name":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","volume":"131 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Template-based rendering of run-length encoded volumes\",\"authors\":\"Cheol-Hi Lee, Yun-Mo Koo, Y. Shin\",\"doi\":\"10.1109/PCCGA.1997.626190\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.\",\"PeriodicalId\":128371,\"journal\":{\"name\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"volume\":\"131 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCCGA.1997.626190\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1997.626190","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Template-based rendering of run-length encoded volumes
Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.