用计算机教育游戏塑造学习者的价值观

Olfa Jeblaoui, Mohamed Ali Khenissi, Fathi Essalmi, Maiga Chang
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引用次数: 0

摘要

在过去的十年中,基于电脑的教育游戏变得越来越流行。随着这些游戏在教育中的应用越来越多,越来越多的研究调查了这些游戏的使用,以收集学习者在玩游戏时的有用信息。事实上,基于计算机的教育游戏不仅被认为是能够提高学习者动机和参与度的交互式教学支持,而且也是为他们提供与计算机互动机会的手段,可以用来创建一个可靠的学习者模型。本文介绍了一种基于计算机的教育游戏,并提出了几种场景来提取学习者在玩游戏时的特定特征,即学习者的价值观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modelling the Learner's Values with Computer-based Educational Game
Over the last decade, computer-based educational games have become more and more prevalent. With the increasing applications of these games in education, an increasing number of studies investigate the use of these games for collecting useful information about learners while playing games. In fact, computer-based educational games are not just considered as interactive didactic support that is capable to raise the learners' motivation and engagement, but also as the means to give them opportunities for interaction with the computer, which can be exploited for creating a reliable learner model. This paper introduces a computer-based educational game and proposes several scenarios for extracting a specific learner characteristic while playing this game, which is the learner's values.
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