Jichen Han, Xiaozhou Zhou, Chenglong Zong, Fei Teng
{"title":"虚拟现实环境下基于眼参数的疲劳状态监测的可行性","authors":"Jichen Han, Xiaozhou Zhou, Chenglong Zong, Fei Teng","doi":"10.54941/ahfe1002843","DOIUrl":null,"url":null,"abstract":"In human‒machine environments, real-time fatigue monitoring of operators\n is particularly important. Excessive fatigue will threaten the operation\n efficiency and even the safety of operators. At present, experimental\n research methods include simulation experiments, half-physical simulations\n and real environment tests. The simulation environment experiment has the\n advantages of low cost, high security, high repeatability and\n anti-interference from external factors. The virtual reality (VR)\n environment is a virtual scene based on a 3D virtual model, which is an\n important development trend of simulation experiment. However, the\n reliability of various measurement methods in VR simulation environment\n needs to be verified. In this study, the Varjo XR3 VR device with the best\n display effect currently on the market is used together with headphones to\n construct a closed simulation experiment scene and at the same time collect\n subjective evaluation of monotonous fatigue and eye parameters. Then, the\n mapping relationship between the two is explored through confirmatory\n experiments. A total of 10 subjects were recruited in this experiment to\n induce fatigue by cruising tasks with low load in flight missions. Subjects\n needed to independently complete the route cruise task for approximately 50\n minutes and report their own fatigue subjective evaluation parameters using\n the Borg scale at the flight turning points every 3 minutes. The data of\n percentage of eyelid closure over the pupil over time (PERCLOS) and blink\n rate were obtained by using head display internal camera image and\n projection vectors algorithm, and the validity of eye data was evaluated by\n correlation validation with monotonic fatigue subjective evaluation\n parameters. The results show that the quality of eye parameters collected by\n VR meets the monitoring requirements, and parameters such as PERCLOS and\n blink rate have a high correlation with subjective monotonic fatigue\n evaluation. Eye monitoring has high availability to evaluate operator\n monotonic fatigue in virtual simulation environment.","PeriodicalId":269162,"journal":{"name":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The feasibility of fatigue state monitoring based on eye parameters in\\n virtual reality environment\",\"authors\":\"Jichen Han, Xiaozhou Zhou, Chenglong Zong, Fei Teng\",\"doi\":\"10.54941/ahfe1002843\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In human‒machine environments, real-time fatigue monitoring of operators\\n is particularly important. Excessive fatigue will threaten the operation\\n efficiency and even the safety of operators. At present, experimental\\n research methods include simulation experiments, half-physical simulations\\n and real environment tests. The simulation environment experiment has the\\n advantages of low cost, high security, high repeatability and\\n anti-interference from external factors. The virtual reality (VR)\\n environment is a virtual scene based on a 3D virtual model, which is an\\n important development trend of simulation experiment. However, the\\n reliability of various measurement methods in VR simulation environment\\n needs to be verified. In this study, the Varjo XR3 VR device with the best\\n display effect currently on the market is used together with headphones to\\n construct a closed simulation experiment scene and at the same time collect\\n subjective evaluation of monotonous fatigue and eye parameters. Then, the\\n mapping relationship between the two is explored through confirmatory\\n experiments. A total of 10 subjects were recruited in this experiment to\\n induce fatigue by cruising tasks with low load in flight missions. Subjects\\n needed to independently complete the route cruise task for approximately 50\\n minutes and report their own fatigue subjective evaluation parameters using\\n the Borg scale at the flight turning points every 3 minutes. The data of\\n percentage of eyelid closure over the pupil over time (PERCLOS) and blink\\n rate were obtained by using head display internal camera image and\\n projection vectors algorithm, and the validity of eye data was evaluated by\\n correlation validation with monotonic fatigue subjective evaluation\\n parameters. The results show that the quality of eye parameters collected by\\n VR meets the monitoring requirements, and parameters such as PERCLOS and\\n blink rate have a high correlation with subjective monotonic fatigue\\n evaluation. Eye monitoring has high availability to evaluate operator\\n monotonic fatigue in virtual simulation environment.\",\"PeriodicalId\":269162,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54941/ahfe1002843\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002843","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The feasibility of fatigue state monitoring based on eye parameters in
virtual reality environment
In human‒machine environments, real-time fatigue monitoring of operators
is particularly important. Excessive fatigue will threaten the operation
efficiency and even the safety of operators. At present, experimental
research methods include simulation experiments, half-physical simulations
and real environment tests. The simulation environment experiment has the
advantages of low cost, high security, high repeatability and
anti-interference from external factors. The virtual reality (VR)
environment is a virtual scene based on a 3D virtual model, which is an
important development trend of simulation experiment. However, the
reliability of various measurement methods in VR simulation environment
needs to be verified. In this study, the Varjo XR3 VR device with the best
display effect currently on the market is used together with headphones to
construct a closed simulation experiment scene and at the same time collect
subjective evaluation of monotonous fatigue and eye parameters. Then, the
mapping relationship between the two is explored through confirmatory
experiments. A total of 10 subjects were recruited in this experiment to
induce fatigue by cruising tasks with low load in flight missions. Subjects
needed to independently complete the route cruise task for approximately 50
minutes and report their own fatigue subjective evaluation parameters using
the Borg scale at the flight turning points every 3 minutes. The data of
percentage of eyelid closure over the pupil over time (PERCLOS) and blink
rate were obtained by using head display internal camera image and
projection vectors algorithm, and the validity of eye data was evaluated by
correlation validation with monotonic fatigue subjective evaluation
parameters. The results show that the quality of eye parameters collected by
VR meets the monitoring requirements, and parameters such as PERCLOS and
blink rate have a high correlation with subjective monotonic fatigue
evaluation. Eye monitoring has high availability to evaluate operator
monotonic fatigue in virtual simulation environment.