基于PRT的半透明物体渲染

Jin Zhou, Zhang Jiawan, Sun Jizhou
{"title":"基于PRT的半透明物体渲染","authors":"Jin Zhou, Zhang Jiawan, Sun Jizhou","doi":"10.1109/ICIG.2007.158","DOIUrl":null,"url":null,"abstract":"A framework to incorporate subsurface scattering effects is proposed in this paper based on precomputed light transport technology, which can interactively rerender translucent objects. First, the complete BSSRDF model is considered and the two-pass hierarchical technique by [5] in the space of non-linearly approximated transport vectors is applied, which efficiently evaluate transport vectors due to diffuse multiple scattering. Single scattering is also incorporated by considering [16] 's approximation. For a general phase function, a technique from BRDF rendering is extended which using a separable decomposition to allow decoupled precomputation and rendering [8]. Using this approach, interactive frame rates with comparable speed to the state-of-the-art systems is achieved.","PeriodicalId":367106,"journal":{"name":"Fourth International Conference on Image and Graphics (ICIG 2007)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Rendering of Translucent Objects Based upon PRT\",\"authors\":\"Jin Zhou, Zhang Jiawan, Sun Jizhou\",\"doi\":\"10.1109/ICIG.2007.158\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A framework to incorporate subsurface scattering effects is proposed in this paper based on precomputed light transport technology, which can interactively rerender translucent objects. First, the complete BSSRDF model is considered and the two-pass hierarchical technique by [5] in the space of non-linearly approximated transport vectors is applied, which efficiently evaluate transport vectors due to diffuse multiple scattering. Single scattering is also incorporated by considering [16] 's approximation. For a general phase function, a technique from BRDF rendering is extended which using a separable decomposition to allow decoupled precomputation and rendering [8]. Using this approach, interactive frame rates with comparable speed to the state-of-the-art systems is achieved.\",\"PeriodicalId\":367106,\"journal\":{\"name\":\"Fourth International Conference on Image and Graphics (ICIG 2007)\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth International Conference on Image and Graphics (ICIG 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIG.2007.158\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Conference on Image and Graphics (ICIG 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIG.2007.158","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

本文提出了一种基于预计算光输运技术的融合亚表面散射效应的框架,可实现半透明物体的交互式渲染。首先,考虑完整的BSSRDF模型,采用[5]在非线性近似输运向量空间中的两遍递阶技术,有效地评估了由于漫射多次散射引起的输运向量;通过考虑[16]的近似,还考虑了单散射。对于一般相函数,扩展了BRDF绘制技术,该技术使用可分离分解来实现解耦预计算和绘制[8]。使用这种方法,可以实现与最先进系统速度相当的交互帧率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rendering of Translucent Objects Based upon PRT
A framework to incorporate subsurface scattering effects is proposed in this paper based on precomputed light transport technology, which can interactively rerender translucent objects. First, the complete BSSRDF model is considered and the two-pass hierarchical technique by [5] in the space of non-linearly approximated transport vectors is applied, which efficiently evaluate transport vectors due to diffuse multiple scattering. Single scattering is also incorporated by considering [16] 's approximation. For a general phase function, a technique from BRDF rendering is extended which using a separable decomposition to allow decoupled precomputation and rendering [8]. Using this approach, interactive frame rates with comparable speed to the state-of-the-art systems is achieved.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信