{"title":"基于仿真的众包专家同行评议系统评估","authors":"I. Lendák","doi":"10.1109/PERCOMW.2019.8730737","DOIUrl":null,"url":null,"abstract":"The primary goal of this paper is to propose and simulate crowdsourcing-based solutions which might optimize the scientific peer review system. More specifically, a global reviewer database and gamification techniques will be proposed with the goal of obtaining more high-quality reviews for papers received by journals. The proposed modifications were assessed in a multi-agent simulation environment, in which the members of the reviewer crowd were modeled as agents. Our simulation-based evaluations implemented in the MASON multi-agent environment showed that the introduction of the above improvements would allow editors to find the most suitable and responsive reviewers, as well as to lower the number of scientific papers which do not receive enough reviews.","PeriodicalId":437017,"journal":{"name":"2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Simulation-based evaluation of a crowdsourced expert peer review system\",\"authors\":\"I. Lendák\",\"doi\":\"10.1109/PERCOMW.2019.8730737\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The primary goal of this paper is to propose and simulate crowdsourcing-based solutions which might optimize the scientific peer review system. More specifically, a global reviewer database and gamification techniques will be proposed with the goal of obtaining more high-quality reviews for papers received by journals. The proposed modifications were assessed in a multi-agent simulation environment, in which the members of the reviewer crowd were modeled as agents. Our simulation-based evaluations implemented in the MASON multi-agent environment showed that the introduction of the above improvements would allow editors to find the most suitable and responsive reviewers, as well as to lower the number of scientific papers which do not receive enough reviews.\",\"PeriodicalId\":437017,\"journal\":{\"name\":\"2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PERCOMW.2019.8730737\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2019.8730737","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulation-based evaluation of a crowdsourced expert peer review system
The primary goal of this paper is to propose and simulate crowdsourcing-based solutions which might optimize the scientific peer review system. More specifically, a global reviewer database and gamification techniques will be proposed with the goal of obtaining more high-quality reviews for papers received by journals. The proposed modifications were assessed in a multi-agent simulation environment, in which the members of the reviewer crowd were modeled as agents. Our simulation-based evaluations implemented in the MASON multi-agent environment showed that the introduction of the above improvements would allow editors to find the most suitable and responsive reviewers, as well as to lower the number of scientific papers which do not receive enough reviews.