虚拟现实头戴式显示器蓝光危害的考虑

M. Leontopoulos, S. Leontopoulos, M. Knoop
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引用次数: 2

摘要

虚拟现实(VR)为实证研究和设计过程引入了创建虚拟空间的新方法。与此同时,在日光领域用于研究和教育目的的VR平台,例如柏林工业大学正在建造的VR平台,必须考虑技术限制。除了仿真工具造成的缺陷外,VR头戴式显示器(VR hmd)还带来了其他缺点,其中最明显的是与日光相比最大亮度较低。然而,考虑到VR头戴式显示器的典型观看距离约为15毫米,使用持续时间可长达8小时或更长时间,人们对高亮度显示器的安全性产生了担忧,特别是在过去几年中引入了一种声称最大亮度高达6000 cd/m2的原型。因此,本文将VR头戴式显示器的蓝光危害(BLH)加权辐射与ICNIRP关于非相干可见和红外辐射暴露限值指南以及IEC 62471(灯和灯系统的光生物安全)提供的给定暴露限值进行比较。最后对虚拟现实头戴式显示器的BLH安全性进行了阐述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Consideration of blue light hazard for virtual reality head mounted displays
Virtual reality (VR) introduces new approaches to creating virtual spaces for empirical studies and design processes. At the same time, VR platforms for research and education purposes in the field of daylight, such as one being built at TU Berlin, have to consider technical limitations. Besides the imperfections caused by simulation tools, VR head mounted displays (VR HMDs) bring additional shortcomings, one of the most obvious being the low maximum luminance compared to daylight. However, considering a typical viewing distance within VR HMDs is about 15 mm, and a usage duration can last up to 8 hours or more, concerns have arisen about the safety of displays with high luminance levels, particularly as a prototype claiming a maximum luminance of up to 6 000 cd/m2 has been introduced in the last years. Therefore, this paper compares the blue light hazard (BLH)-weighted radiances of VR HMDs to given exposure limits provided by the ICNIRP guidelines on limits of exposure to incoherent visible and infrared radiation and by the IEC 62471 (photobiological safety of lamps and lamp systems). The paper concludes with a statement on the BLH safety of VR HMDs.
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