Ahmad Rizqi Kurniawan, Cecep Kustandi, Kunto Imbar
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引用次数: 0

摘要

本研究旨在开发Flashcard和基于Android的增强现实能够相互集成。这一发展的目的是向印度尼西亚人民提供关于锡雷bon市中小微企业多样性的信息。研究人员采用集成学习设计框架学习方法开发了该产品。使用的理论大纲;发展理论,增强现实理论,中小微企业理论。第一阶段是分析,第二阶段是开发,第三阶段是评价和实施。评审专家的结果是平均得分3.6,这意味着非常好的类别。用户一对一试验的平均得分为3.73,这意味着在非常好的类别中,小组试验的平均得分为3.62,这意味着在非常好的类别中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Flashcard Dengan Augmented Reality Android Sebagai Sarana Informasi UMKM Kota Cirebon
This research aims to development Flashcard and Augmented Reality based on Android can be integrated with each other. This development aims to provide information on the diversity of Micro Small and Medium Enterprises in the Cirebon City, to Indonesian people. Researcher develop this product using Integrated Learning Design Framework learning methods. Outlines of the theories using; Development theories, Augmented Reality theories, and Micro Small and Medium Enterprises theories.  First stage is analysis, second stage is development, third stage is evaluation and implementation. Result from review experts get an average score 3.6 which means very good category. From users get an average score 3.73 for one to one trials which means in very good category, and score 3.62 for small group trials which means in very good category.
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