海报:虚拟环境下建筑体量研究的一种混合直接视觉编辑方法

Jing Chen, D. Bowman, D. Laidlaw
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引用次数: 4

摘要

我们提出了一种混合用户界面和基于手势的直接视觉编辑技术,用于在三维(3D)虚拟环境(VEs)中快速和粗略地创建和操作对象。用户界面包括一个新颖的table-prop,类似于架构师的物理工作台。跟踪捏手套和触控笔提供粗糙和指尖级别的精确空间输入。为了快速放置,物体不会在空间中漂浮,而是遵循一组受限的物理定律。实验结果表明,该设计对建筑体量的研究是有效的。我们的工作有助于硬件系统设计和新颖的基于手势的交互技术,这些技术有可能将虚拟现实应用于建筑中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Poster: A hybrid direct visual editing method for architectural massing study in virtual environments
We present a hybrid user interface and gesture-based direct visual editing techniques for quick and rough object creation and manipulation in three-dimensional (3D) virtual environments (VEs). The user interface includes a novel table-prop to resemble an architect's physical workbench. A tracked pinch glove and a stylus pen provide both rough and fingertip level precise spatial input. For quick placement, objects do not float in space, but instead obey a set of constrained physics laws. Experimental results indicate our design is effective for architectural massing study. Our work contributes to the hardware system design and novel gesture-based interaction techniques, which have the potential to bring VEs into practical use in architecture.
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