设计适应性强的虚拟现实学习环境

Julien Saunier, Mukesh Barange, B. Blandin, R. Querrec, Joanna Taoum
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引用次数: 17

摘要

EAST(科学和技术学习环境)项目旨在通过基于工业资产的虚拟现实环境激发年轻人对科学的兴趣。虽然训练和学习环境是虚拟现实的经典应用,但这些环境的设计通常是特别的,因此每当需要修改教学场景时,就需要程序员的干预。在本文中,我们提出了一种方法来设计虚拟环境,教师可以根据学员的水平和教学目标来适应不同的场景。目前的演示包括一个风车,有三种不同的学习情况:模拟器、安全培训和预防性维护培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing adaptable virtual reality learning environments
The EAST (Scientific and technical learning environments) project aims at stimulating the interest of young people for science through virtual reality environments, based on industrial assets. Although training and learning environments are classical applications of virtual reality, the design of these environments is generally ad hoc, hence requiring the intervention of programmers whenever a modification of the pedagogical scenario is required. In this paper, we propose a methodology to design virtual environments which can be adapted by teachers to implement different scenarios according to the level of the trainees and to the pedagogical objectives. Current demonstrators include a windmill with three different learning situations: simulator, safety training and preventive maintenance training.
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