具有被动奖励的群体感知社会系统树型推荐的博弈论分析

Kundan Kandhway, Bhushan Kotnis
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引用次数: 1

摘要

参与式群体感知社会系统依赖于大量个人的参与。由于人类天生具有战略意识,因此需要有效的激励机制来鼓励参与。招募个人的一种流行机制是通过推荐和被动激励,例如2009年DARPA网络挑战赛获胜团队使用的几何激励机制和多层次营销计划。这种征聘计划对所征聘的战略人员所作努力的影响尚不清楚。本文试图填补这一空白。在给定推荐树和直接和被动奖励机制的情况下,我们构建了一个智能体为完成群体感知任务而竞争的网络游戏。我们描述了各主体在纳什均衡中所付出的努力,并推导了其封闭形式表达式。我们发现了获得大量被动奖励的节点之间的搭便车行为。这项工作对设计有效的众包任务招聘机制具有启示意义。例如,使用几何激励机制来招募大量的个人可能不会产生相称的努力,因为搭便车。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game theoretic analysis of tree based referrals for crowd sensing social systems with passive rewards
Participatory crowd sensing social systems rely on the participation of large number of individuals. Since humans are strategic by nature, effective incentive mechanisms are needed to encourage participation. A popular mechanism to recruit individuals is through referrals and passive incentives such as geometric incentive mechanisms used by the winning team in the 2009 DARPA Network Challenge and in multi level marketing schemes. The effect of such recruitment schemes on the effort put in by recruited strategic individuals is not clear. This paper attempts to fill this gap. Given a referral tree and the direct and passive reward mechanism, we formulate a network game where agents compete for finishing crowd sensing tasks. We characterize the Nash equilibrium efforts put in by the agents and derive closed form expressions for the same. We discover free riding behavior among nodes who obtain large passive rewards. This work has implications on designing effective recruitment mechanisms for crowd sourced tasks. For example, usage of geometric incentive mechanisms to recruit large number of individuals may not result in proportionate effort because of free riding.
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