在虚拟自然中玩耍:利用VR技术改善老年人的情绪

Linda Graf, Stefan Liszio, M. Masuch
{"title":"在虚拟自然中玩耍:利用VR技术改善老年人的情绪","authors":"Linda Graf, Stefan Liszio, M. Masuch","doi":"10.1145/3404983.3405507","DOIUrl":null,"url":null,"abstract":"Age-related physical, mental, and social limitations can severely reduce the quality of life of elderly people. Research has shown that virtual reality (VR) can provide stimulating experiences, elicit positive emotions, and provoke relaxation. In this paper, we present an approach that integrates stimulating cognitive tasks, playful elements, and virtual natural environments in one VR app tailored for elderly people. We developed a virtual walk in the forest where the players can solve cognitive tasks in two mini-games. To support a feeling of social presence and to reduce loneliness, we integrated a virtual dog as a companion who accompanies the players. We conducted an evaluation with 14 participants aged 66 to 84 years. The results show a change of positive and negative affect scores after using the VR experience. That supports our assumption, even though the differences were not significant. The participants enjoyed the VR app and were especially impressed by the experience of presence. Despite their inexperience in using VR technology, the participants behaved naturally and were interested in using it again. Our results support the assumption that elderly people can benefit from VR games in their everyday lives.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Playing in virtual nature: improving mood of elderly people using VR technology\",\"authors\":\"Linda Graf, Stefan Liszio, M. Masuch\",\"doi\":\"10.1145/3404983.3405507\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Age-related physical, mental, and social limitations can severely reduce the quality of life of elderly people. Research has shown that virtual reality (VR) can provide stimulating experiences, elicit positive emotions, and provoke relaxation. In this paper, we present an approach that integrates stimulating cognitive tasks, playful elements, and virtual natural environments in one VR app tailored for elderly people. We developed a virtual walk in the forest where the players can solve cognitive tasks in two mini-games. To support a feeling of social presence and to reduce loneliness, we integrated a virtual dog as a companion who accompanies the players. We conducted an evaluation with 14 participants aged 66 to 84 years. The results show a change of positive and negative affect scores after using the VR experience. That supports our assumption, even though the differences were not significant. The participants enjoyed the VR app and were especially impressed by the experience of presence. Despite their inexperience in using VR technology, the participants behaved naturally and were interested in using it again. Our results support the assumption that elderly people can benefit from VR games in their everyday lives.\",\"PeriodicalId\":298769,\"journal\":{\"name\":\"Proceedings of Mensch und Computer 2020\",\"volume\":\"149 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Mensch und Computer 2020\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3404983.3405507\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Mensch und Computer 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3404983.3405507","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

与年龄相关的身体、精神和社会限制会严重降低老年人的生活质量。研究表明,虚拟现实(VR)可以提供刺激的体验,引发积极的情绪,并促进放松。在本文中,我们提出了一种方法,将刺激的认知任务、有趣的元素和虚拟自然环境整合到一个为老年人量身定制的VR应用程序中。我们开发了一个虚拟的森林漫步,玩家可以在两个小游戏中解决认知任务。为了支持社交存在感并减少孤独感,我们整合了一只虚拟狗作为陪伴玩家的伴侣。我们对14名年龄在66至84岁之间的参与者进行了评估。结果显示,使用VR体验后,积极和消极情绪得分发生了变化。这支持了我们的假设,尽管差异并不显著。参与者很喜欢VR应用程序,临场感给他们留下了深刻的印象。尽管他们在使用虚拟现实技术方面缺乏经验,但参与者表现得很自然,并有兴趣再次使用它。我们的研究结果支持了老年人在日常生活中可以从VR游戏中受益的假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing in virtual nature: improving mood of elderly people using VR technology
Age-related physical, mental, and social limitations can severely reduce the quality of life of elderly people. Research has shown that virtual reality (VR) can provide stimulating experiences, elicit positive emotions, and provoke relaxation. In this paper, we present an approach that integrates stimulating cognitive tasks, playful elements, and virtual natural environments in one VR app tailored for elderly people. We developed a virtual walk in the forest where the players can solve cognitive tasks in two mini-games. To support a feeling of social presence and to reduce loneliness, we integrated a virtual dog as a companion who accompanies the players. We conducted an evaluation with 14 participants aged 66 to 84 years. The results show a change of positive and negative affect scores after using the VR experience. That supports our assumption, even though the differences were not significant. The participants enjoyed the VR app and were especially impressed by the experience of presence. Despite their inexperience in using VR technology, the participants behaved naturally and were interested in using it again. Our results support the assumption that elderly people can benefit from VR games in their everyday lives.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信