基于Petri网的定位服务应用模型

J. C. Hung, Wen-Hsing Kao, Chun-Hong Huang, Wei-Hao Chang, Hui-Qian Chen, Guey-Shya Chen, Min-Feng Lee
{"title":"基于Petri网的定位服务应用模型","authors":"J. C. Hung, Wen-Hsing Kao, Chun-Hong Huang, Wei-Hao Chang, Hui-Qian Chen, Guey-Shya Chen, Min-Feng Lee","doi":"10.1109/UMEDIA.2015.7297471","DOIUrl":null,"url":null,"abstract":"Just in a few decades, the rapidly developed wireless networks and the intelligent information systems popularity had so dramatically changed our daily lives. From the view of the ubiquitous computing, which context and ambient awareness [5]respected omnipresent computing allow users to receive the location corresponded and suitable information at any time in anywhere through portable computing device[6], combined with varieties of mature wireless communication technology, that also provide a novel Edutainment model for users. In this thesis, we try to establish a diverse and high scalability of the ubiquitous navigation and learning environment, comply nowadays ubiquitous services with Petri net, that enrich human-computer interaction, and makes ours leisure activities more diversify and adaptive.[4][7] From researchers' studies we found that the task-based navigation mode hint one's self-challenge, via the internal interaction model of the task that aspired users' imagination, curiosity and joy, as well as through immediate reward feedback mechanism, competitive and adventure elements, which also passionate users are willing to concentrate their effort tasks. Thus, by introducing the task elements will be much benefit in leisure and learning navigation field.","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"482 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The application model based on Petri net in location-based service\",\"authors\":\"J. C. Hung, Wen-Hsing Kao, Chun-Hong Huang, Wei-Hao Chang, Hui-Qian Chen, Guey-Shya Chen, Min-Feng Lee\",\"doi\":\"10.1109/UMEDIA.2015.7297471\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Just in a few decades, the rapidly developed wireless networks and the intelligent information systems popularity had so dramatically changed our daily lives. From the view of the ubiquitous computing, which context and ambient awareness [5]respected omnipresent computing allow users to receive the location corresponded and suitable information at any time in anywhere through portable computing device[6], combined with varieties of mature wireless communication technology, that also provide a novel Edutainment model for users. In this thesis, we try to establish a diverse and high scalability of the ubiquitous navigation and learning environment, comply nowadays ubiquitous services with Petri net, that enrich human-computer interaction, and makes ours leisure activities more diversify and adaptive.[4][7] From researchers' studies we found that the task-based navigation mode hint one's self-challenge, via the internal interaction model of the task that aspired users' imagination, curiosity and joy, as well as through immediate reward feedback mechanism, competitive and adventure elements, which also passionate users are willing to concentrate their effort tasks. Thus, by introducing the task elements will be much benefit in leisure and learning navigation field.\",\"PeriodicalId\":262562,\"journal\":{\"name\":\"2015 8th International Conference on Ubi-Media Computing (UMEDIA)\",\"volume\":\"482 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 8th International Conference on Ubi-Media Computing (UMEDIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/UMEDIA.2015.7297471\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UMEDIA.2015.7297471","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在短短几十年的时间里,无线网络的迅速发展和智能信息系统的普及极大地改变了我们的日常生活。从普适计算的角度来看,基于上下文和环境感知[5]的普适计算允许用户在任何时间、任何地点通过便携式计算设备[6],结合各种成熟的无线通信技术,接收到相应的、合适的位置信息,这也为用户提供了一种新颖的寓教于乐的模式。在本文中,我们试图建立一个多样化和高可扩展性的泛在导航和学习环境,符合当今泛在服务的Petri网,丰富人机交互,使我们的休闲活动更加多样化和适应性。从研究者的研究中我们发现,基于任务的导航模式暗示了一个人的自我挑战,通过任务的内部交互模型激发用户的想象力、好奇心和快乐,以及通过即时奖励反馈机制,竞争和冒险元素,这也是激情的用户愿意集中精力完成任务。因此,引入任务要素将对休闲和学习导航领域大有裨益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The application model based on Petri net in location-based service
Just in a few decades, the rapidly developed wireless networks and the intelligent information systems popularity had so dramatically changed our daily lives. From the view of the ubiquitous computing, which context and ambient awareness [5]respected omnipresent computing allow users to receive the location corresponded and suitable information at any time in anywhere through portable computing device[6], combined with varieties of mature wireless communication technology, that also provide a novel Edutainment model for users. In this thesis, we try to establish a diverse and high scalability of the ubiquitous navigation and learning environment, comply nowadays ubiquitous services with Petri net, that enrich human-computer interaction, and makes ours leisure activities more diversify and adaptive.[4][7] From researchers' studies we found that the task-based navigation mode hint one's self-challenge, via the internal interaction model of the task that aspired users' imagination, curiosity and joy, as well as through immediate reward feedback mechanism, competitive and adventure elements, which also passionate users are willing to concentrate their effort tasks. Thus, by introducing the task elements will be much benefit in leisure and learning navigation field.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信