{"title":"使用fpga的图形应用的虚拟硬件","authors":"S. Singh, P. Bellec","doi":"10.1109/FPGA.1994.315598","DOIUrl":null,"url":null,"abstract":"The suitability of FPGA devices for implementing graphics algorithms is analysed by a series of experiments. The performance of simple and complicated graphics algorithms on two kinds of FPGAs are compared with the performance of existing custom graphics chips and against general-purpose processors with specialised instruction sets. Various architectures for incorporating FPGA-based systems into graphics workstations are discussed. Finally, a new design method (based on virtual memory) is presented that exploits the dynamically reconfigurable nature of FPGAs.<<ETX>>","PeriodicalId":138179,"journal":{"name":"Proceedings of IEEE Workshop on FPGA's for Custom Computing Machines","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"48","resultStr":"{\"title\":\"Virtual hardware for graphics applications using FPGAs\",\"authors\":\"S. Singh, P. Bellec\",\"doi\":\"10.1109/FPGA.1994.315598\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The suitability of FPGA devices for implementing graphics algorithms is analysed by a series of experiments. The performance of simple and complicated graphics algorithms on two kinds of FPGAs are compared with the performance of existing custom graphics chips and against general-purpose processors with specialised instruction sets. Various architectures for incorporating FPGA-based systems into graphics workstations are discussed. Finally, a new design method (based on virtual memory) is presented that exploits the dynamically reconfigurable nature of FPGAs.<<ETX>>\",\"PeriodicalId\":138179,\"journal\":{\"name\":\"Proceedings of IEEE Workshop on FPGA's for Custom Computing Machines\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-04-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"48\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE Workshop on FPGA's for Custom Computing Machines\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FPGA.1994.315598\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE Workshop on FPGA's for Custom Computing Machines","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FPGA.1994.315598","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual hardware for graphics applications using FPGAs
The suitability of FPGA devices for implementing graphics algorithms is analysed by a series of experiments. The performance of simple and complicated graphics algorithms on two kinds of FPGAs are compared with the performance of existing custom graphics chips and against general-purpose processors with specialised instruction sets. Various architectures for incorporating FPGA-based systems into graphics workstations are discussed. Finally, a new design method (based on virtual memory) is presented that exploits the dynamically reconfigurable nature of FPGAs.<>