{"title":"伊斯兰教宗教教材游戏化学习媒体的开发","authors":"Muhammad Zainuddin, M. Mardianto, Hasan Matsum","doi":"10.31538/nzh.v6i1.2824","DOIUrl":null,"url":null,"abstract":"This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categorized as valid with a score of 83 so that a cumulative score of 86.7 was obtained with a valid category. The level of practicality of the game application learning media was carried out to 20 students of class X on the learning material of aqidah morals who were experts in the field of Islamic education, the results obtained were responses in the use of media with honest method that was beautiful as a form of application of the commendable nature contained in the moral material obtained a score of 94,2. For the development of effective application-based learning media from the application of this game media, namely, the material presented is easier to understand, teachers from the schools studied also considered this media suitable to be applied because it is more practical. ","PeriodicalId":168002,"journal":{"name":"Nazhruna: Jurnal Pendidikan Islam","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Development of Game-Based Learning Media on Islamic Religious Education Materials\",\"authors\":\"Muhammad Zainuddin, M. Mardianto, Hasan Matsum\",\"doi\":\"10.31538/nzh.v6i1.2824\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categorized as valid with a score of 83 so that a cumulative score of 86.7 was obtained with a valid category. The level of practicality of the game application learning media was carried out to 20 students of class X on the learning material of aqidah morals who were experts in the field of Islamic education, the results obtained were responses in the use of media with honest method that was beautiful as a form of application of the commendable nature contained in the moral material obtained a score of 94,2. For the development of effective application-based learning media from the application of this game media, namely, the material presented is easier to understand, teachers from the schools studied also considered this media suitable to be applied because it is more practical. \",\"PeriodicalId\":168002,\"journal\":{\"name\":\"Nazhruna: Jurnal Pendidikan Islam\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Nazhruna: Jurnal Pendidikan Islam\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31538/nzh.v6i1.2824\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Nazhruna: Jurnal Pendidikan Islam","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31538/nzh.v6i1.2824","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本研究旨在确定游戏应用学习媒体在伊斯兰宗教教育教材中的可行性、实用性和有效性。研究方法采用Brog - Gall模式的研究与开发(R&D)方法。本研究的研究对象为X MAS al-Washliyah Stabat班的学生,研究对象为基于游戏的学习媒体的发展。数据收集手段为观察和问卷调查。结果表明,材料专家对游戏应用学习媒体的可行性水平为有效,得分为86分,媒体专家为非常有效,得分为91分,语言学家为有效,得分为83分,有效类别累计得分为86.7分。游戏应用学习媒体的实用性水平对20名学习aqidah道德教材的X班学生进行了测试,这些学生都是伊斯兰教育领域的专家,获得的结果是,作为一种应用道德教材中所包含的可圈可点的性质的形式,以诚实的方式使用媒体的反应是美丽的,得分为94,2。为了从这种游戏媒体的应用中开发出有效的基于应用的学习媒体,即所呈现的材料更容易理解,所研究学校的教师也认为这种媒体更实用,适合应用。
Development of Game-Based Learning Media on Islamic Religious Education Materials
This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categorized as valid with a score of 83 so that a cumulative score of 86.7 was obtained with a valid category. The level of practicality of the game application learning media was carried out to 20 students of class X on the learning material of aqidah morals who were experts in the field of Islamic education, the results obtained were responses in the use of media with honest method that was beautiful as a form of application of the commendable nature contained in the moral material obtained a score of 94,2. For the development of effective application-based learning media from the application of this game media, namely, the material presented is easier to understand, teachers from the schools studied also considered this media suitable to be applied because it is more practical.