Á. Horváth, Szent István Egyetem, Balázs Gyenge
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摘要

如今,我们可能会发现,电影的品牌和视听元素不仅出现在电影院的屏幕上,而且以各种伴随产品的形式出现在零售商店中。这种现象也可以被定义为“形象转移”,当不同的产品和服务与其他事件联系在一起时,在这种情况下是与电影的发行联系在一起(从而在两者之间产生相关性)。本文旨在探讨电影相关商品营销的主要特点,并研究电影所使用的各种形象转移。它还旨在描述在其他可用于促进新电影发行的工具中商品的作用,并找出某一部电影必须满足的可能标准,以便使商品适用于促销工具,新引入的知识产权与已有品牌的电影系列之间的主要区别是什么。最后,它试图找出消费者的看法可能会随着时间的推移而改变有关的产品和服务。本研究采用的研究方法是进行文献综述,总结主要的理论途径和理论背景,并对近年来发生的主要相关研究结果进行探讨。最重要的结果在这些结果中,我们可以强调人们对商品销售的兴趣越来越大,尤其是迪斯尼公司开展的活动,迪斯尼被认为是这一领域的绝对领导者。值得注意的是,由于一些不确定性的增加,商品销售的时间往往被推到家庭发行。我们的建议是进行一项实证研究,从各个方面考察电影与相关商品的交叉推广,以及近年来取得进展的数字解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A filmes merchandising megjelenési formáinak, alkalmazhatóságának és történetének irodalmi vizsgálata
THE AIMS OF THE PAPER Nowadays we may find that the brands and audiovisual elements of movies are not only present on the screens of movie theatres but in the form of various accompanying products appearing in retail stores as well. This phenomenon can also be defined as "image transfer", when distinct products and services are linked together with other events, in this case with the release of movies (thus creating relevancy between the two). This paper aims to explore the main characteristics of movie related merchandising and to study the various kinds of image transfer used by movies. It also aims to describe the role of merchandising among the other tools that are available to promote the a new movie’s release, and to find out what the possible criteria could be that a certain movie has to meet in order to make merchandising applicable as a promotional tool, what the main differences are between newly introduced intellectual properties and already existing brands of movie series. Finally it seeks to find out how the consumers' perception may have changed over time regarding the products and services involved. METHODOLOGY The methodology used in the study was to conduct literature review, summarizing the main theoretical approaches and contexts, and exploring the results of major related researches that have taken place in the recent years. MOST IMPORTANT RESULTS Among the results, we can highlight the growing interest in merchandising and especially the activities carried out by Disney, which is considered to be the absolute leader of this area. It should be noted however, that due to some growing uncertainty, the timing of merchandising is often pushed towards the home releases. RECOMMENDATIONS Our suggestion is to conduct an empirical research that could examine all aspects of cross-promotion between movies and related merchandising, as well as digital solutions that have gained ground in recent years.
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